Revolutionising The Esports Audience Experience
In January 2019, a group of six organisations came together to answer the Government’s call to develop the next generation of immersive experiences. It is part of the Industrial Strategy Challenge Fund’s audience of the future programme, delivered through UK Research and Innovation.
The project is creating a new platform that utilises historical and live gameplay data to transform how remote audiences experience esports.
The Weavr Experience
The Weavr consortium comprises ESL, REWIND, the University of York, Cybula, dock10, and Focal Point VR. It brings together academics and innovators across immersive technologies, data-driven content production, and broadcast.
The Weavr platform moves away from the linear “one-for-all” esports broadcasts to a highly immersive and personalised experience seamlessly integrating linear footage, multi-screens apps, data-driven content, virtual reality, augmented reality and mixed reality. The current version utilises second-screen technology via the companion app and a virtual reality element via a fully immersive VR headset.
With the app, Dota 2 players and fans can stay on top of the action wherever they are, with an intelligent live map that utilises lane analytics, tower overlays, and an in-house win prediction. The analytics engine also detects extraordinary moments and serves users with a story feed that is uniquely tailored to them.
There’s no such thing as confusing statistics in the Weavr experience. Game-changing context allows users to compare the performance of their favourite players in real-time, including rare stats such as camps stacked, wards placed and damage done. An entirely new statistic – performance index – has also been introduced which shows users who has the most impact on the game.
The Weavr Dota 2 Companion App BETA preview is available to download for free on the Google Play Store.