Tag: Entertainment
Bell Future Flight Controls

Bell Future Flight Controls

by Alvin Manalac June 11, 2020 VR, Entertainment, Training

Sector 5 Digital (S5D) created a competitive flight simulator using a full motion base, the Vive Pro, and a massive database to help drive the future design of flight controls using data analytics.

 

CHALLENGE

Bell is looking to define the future of technology and transportation. An important part of this is honing in on how current flight controls can be designed moving forward to be the most intuitive for the average user. To get that information S5D need to not only put the general population through realistic flight simulators, but do so with varying flight sticks to compare, and collecting a colossal amount of data. Once they have a platform to facilitate that data collection, they then need to get the most amount of valuable user interaction and through-put possible.

 

 

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ecosphere

ecosphere

by Alvin Manalac June 10, 2020 VR, Entertainment

Immerse yourself in the wildest places on earth and meet the humans protecting our most precious wildlife. Explore the great savannahs of Kenya, discover the ancient jungles of Borneo and dive into the rich coral reefs of Raja Ampat, all in stunning cinematic Virtual Reality (VR).

EXPERIENCE GROUNDBREAKING STEREO VR

  • 5.7K Resolution
  • Ambisonic Sound
  • 3DOF (Optimal IPD)

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REWILD Our Planet

REWILD Our Planet

by Alvin Manalac AR, Entertainment

A multi-sensory experience that repairs the connection between human beings and the natural world, based on the Netflix original documentary series Our Planet.

 

 

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RabbitMountain’s VR Monetisation

RabbitMountain’s VR Monetisation

by Alvin Manalac VR, Entertainment, Marketing

Brief

Rabbit Mountain is one of the largest publishers of VR apps, with titles like VRThrills and Jurassic VR being some of the most downloaded VR Cardboard apps on Android (over 50M downloads). When Rabbit Mountain approached Admix, they were already working with some mobile advertising solutions supplying pre-rolls and static banners in the app, but this presented 2 problems:
– poor user experience as the ads are not adapted to VR.
– low CPM as these exchanges use backfill and non-premium advertisers.

 

 

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Titanic VR

Titanic VR

by Alvin Manalac VR, Entertainment, Training

Witness the sinking of RMS Titanic. Explore the shipwreck. Titanic VR is an immersive educational interactive story and game; with over 6 hours of game-play you will leave with a greater understanding of the historic tragedy that unfolded in 1912.

 

 

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Shuttle Commander: Hubble Space Telescope

Shuttle Commander: Hubble Space Telescope

by Alvin Manalac VR, Entertainment, Training

For almost 30 years, the Hubble Space Telescope has helped us explore the solar system around us and understand how galaxies and planets form. Now you can embark along the journey of discovery with this modern-age marvel.

 

 

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Apollo 11 HD

Apollo 11 HD

by Alvin Manalac VR, Entertainment, Training

Apollo 11 HD is the story of the greatest journey ever taken by humankind. Now you can experience this historic event through the eyes of those who lived it.

 

One Giant Leap For Education

Using a mix of original archive audio and video together with accurate recreations of the spacecraft and locations, all set to inspirational music. Get set for an experience that will not only educate you but will also leave a lasting impression and deep respect for the men and women who worked on the Apollo program during NASA’s golden era.

 

 

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1943: Berlin Blitz

1943: Berlin Blitz

by Alvin Manalac VR, Entertainment, Training

1943: Berlin Blitz uses VR to breathe new life into the BBC Archive, transporting you to Berlin at the height of the Second World War.

 

In Collaboration with BBC

Produced for the BBC, BBC Northern Ireland & BBC Rewind by Immersive VR Education.

On the night of September 3, 1943, an Avro Lancaster bomber, dubbed F for Freddie, was bound for Berlin, 590 miles from London. Inside, its seven-man crew, which included a pilot, an engineer, a bomb aimer, also known as a bombier, a radio operator and rear and mid gunners.

 

 

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Impulse Neiry Entertainment

Impulse Neiry Entertainment

by Alvin Manalac June 2, 2020 VR, Entertainment

How does it work?

Analyzing the current global entertainment market makes it clear that the market is overwhelmed with different types of game genres, mostly the shooter games, racing games and the quest or adventure games. But they are all alike because players are using only controllers or joysticks and other types of technical equipment in these games. The market needs a new kind of entertainment – a disruptor which would blow up the usual gaming approach.

Impulse Neiry’s AAA game designers, neurophysiologists, programmers, data-scientists and engineers came up with something unique. They produced the first ever VR games controlled by the power of thought! Their BCI reads the impulses from the cerebral cortex and transforms them into real actions of the players in the game.

 

 

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Museo Maya

Museo Maya

by Alvin Manalac VR, AEC, Entertainment, Training, Travel / Tourism

Neutral Digital released a new milestone in architecture representation – the Museo Maya suite of apps. The museum is designed by Harry Gugger Studio in conjunction with over,under. Spearheading development of the interactive architecture genre, Neutral Digital expanded on their convergent app platform with the launch of a full virtual reality solution.

 

 

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