Background
Virtual reality (VR) experiences demand a delicate balance between visual quality and performance. High- fidelity 3D assets can quickly overwhelm frame budgets, leading to motion sickness and reduced immersion. VR creators need a workflow that produces game-ready models optimized for low-polygon budgets without sacrificing artistic control.
Challenge
VR developers often face three key hurdles:
- Selective Fidelity: Certain scene elements, like hero props or interactive objects, require higher detail, while the rest of the environment must remain lightweight.
- Consistent Style & LOD: Achieving a cohesive visual style across multiple assets and controlling level-of- detail (LOD) dynamically.
- Scalable Pipeline: Rapidly populating large scenes with optimized assets while minimizing draw calls and development overhead.
Sloyd’s Solution
Sloyd addresses these challenges through a unified AI-driven 3D creation platform, combining Text-to-3D, Parametric AI, and a real-time API.
1. Text-to-3D for High-Fidelity Assets
- Targeted Detail: Developers can use Sloyd’s Text-to-3D to generate a handful of hero models per scene, ensuring the objects users interact with or inspect up close have the necessary detail.
- Style Toggles: Quick style controls let artists steer assets toward different artistic directions— cartoon, realistic, or stylized—and dial in fidelity levels. For VR, toggles can lean into low-poly modes, keeping performance stable on standalone headsets.

2. Parametric AI for Game-Ready Assets
- LOD Slider: Sloyd’s unique Parametric AI feature produces clean, optimized models with a built-in slider to adjust polygon count on the fly. VR teams can fine-tune LOD ratios without reauthoring geometry.
- Batch Texturing & Shading: Parametric models share a common parameter set, so applying the same texture or shader across dozens of assets is instantaneous—reducing draw calls and improving render performance.
- Polygon Budget Management: By automating poly count adjustments, Sloyd lets developers populate environments with hundreds of objects (rocks, foliage, furniture) while respecting tight frame budgets.

3. Real-Time API for Dynamic Environments
- Runtime Generation: Sloyd’s AP enables in-app, real-time creation of 3D content. Users can customize or generate new scene objects on the fly, enhancing interactivity.
- Integration Potential: Though new API access is currently limited, interested VR studios can contact Sloyd to unlock real-time content pipelines for procedural worlds, user-driven scene editing, or live content updates.

Implementation Workflow
- Concept Phase: Generate visual prototype with Sloyd models. Try to use as many Parametric AI models as you can, since they take a second to generate and text-to-3d models take about 90 seconds each. Generate as much as you need, Sloyd plan is unlimited. Whatever you generate is saved in projects and in history inside the Sloyd web app so you can later upload it to your project.
- Define hero assets requiring high detail and scene-fillers needing low-poly representation.
- Text-to-3D Creation: Generate key models with style toggles for art direction.
- Parametric Batch Production: Use Parametric AI to create a library of environment assets. Adjust LOD sliders to fit performance targets.
- Texture & Shader Application: Apply unified materials across batches for draw-call efficiency.

Results & Benefits
- Reduced Development Time: Generating and iterating assets in minutes rather than days.
- Performance Optimization: Consistent low-poly delivery kept VR frame rates above 90 FPS on target hardware.
- Artistic Consistency: Unified style across all assets with minimal manual adjustment.
- Scalability: Quickly populated large open environments without ballooning asset budgets.

COMPANY: Sloyd