Leadership Masterclass in Virtual Reality
Every business wants to eliminate wasteful activity and introduce a corporate culture of operational excellence. Easy enough to implement with 100 employees but virtually impossible to achieve when thousands are operating an infinite range of tasks across different locations.
The Leadership Network®, a leading corporate training company, approached us with a clear objective: solving the challenge of achieving operational excellence through scalable executive-level leadership training.
SAGE Publishing – BODYSWAPS
Sage Publishing, a global leader in educational and academic publishing, approached Somewhere Else with a view of exploring the potential of immersive technologies for education.
Working with Subject Matter Experts and Higher Education experts, SAGE identified a challenge in psychiatric nursing education : students needed a new way of practicing their soft skills and building their self-confidence before transitioning from the classroom to the hospital.
SKANSKA – Step Into Safety
For companies like Skanska, the fifth-largest construction company in the world, helping their workers be more aware of unseen risks and avoiding danger is of the utmost importance.
High Voltage Switching
High Voltage Switching is a virtual reality compatible, interactive 3D training module. The training module guides the trainee through the switching procedure for a 22KV switch, familiarising themselves with the equipment and its safety considerations.
Rinnai America – Water Heater Installation
Rinnai America – Water Heater Installation: Rinnai America Using VR to Demonstrate How Easy It Is To Install A Tankless Water Heater – Increases Lead Generation by 50%.
EDF Energy Health & Safety
EDF Energy was looking to improve their Risk Perception training for employees. They wanted to find a solution for training employees to deal with serious health and safety risks without putting them in danger in the process. Atticus’ solution was to build a VR version of an EDF Energy power station where employees could put their health and safety training into action without the risk of harm. Employees would navigate a 360° computer generated simulation of the power station with hazards that employees would identify and address by following correct safety procedures.
Shell Hydrocarbon Hunt VR Game
Shell wanted an educational VR experience that could be used as a recruitment tool to engage American students aged 14 to 17. Atticus created a fun virtual reality game for Shell to be used on Google Cardboard. By gamifying the experience, students were able to explore a home and identify everyday items made with petrochemicals racing to complete the game in under 3 minutes.
Toyota TeenDrive 365
Toyota and its agency 360i partnered with Brightline Interactive to create a consumer experience that would help curb distracted driving among teens. Toyota wanted a virtual reality experience that could garner attention at America’s auto shows and national events including SXSW. The objective was to deliver an experience that provided a realistic simulation of distracted driving while providing educational insights to the end user.
VR Hang Glider – Energy Upgrade California
Energy Upgrade California wanted to create a unique way to educate people across the state about the importance of energy conservation. In collaboration with Momentum, Helios created a Virtual Reality experience to help communicate the impact of an individual’s energy use on the California environment.
Callaway Golf – The Bryan Bros
360 Labs had the opportunity to work with Callaway Golf and the Bryan Bros at a brand new Top Golf location in in the Summer of 2015. Co-founders Matt Rowell and Brad Gill traveled to Atlanta, GA to produce an 8 episode 360 web series. The Bryan Bros gave us their best trick shots and instructions for a better game. The goal was for Callaway to be able to deliver a unique experience ready for Google Cardboard and YouTube 360.