REWIND produced a real-time a real-time virtual reality tie-in experience for the release of Rupert Sanders’ Ghost in the Shell. The project is a partnership between REWIND, Here Be Dragons, Oculus, Paramount, and Dreamworks, taking viewers into The Major’s (Scarlett Johansson) world and psyche.
Available publicly for Oculus Rift and Samsung Gear VR, the Ghost in the Shell VR experience allows viewers a glimpse into The Major’s journey – punctuated with glitches, action and acrobatic intrigue – to find her ghost. Built from the ground up with Unreal Engine 4 and Unity game engines, the experience brings the audience inside the newly reimagined virtual world of Ghost in the Shell.
“To reach the aesthetic and interactive goals we set, we took a hybrid game engine approach and deeply integrated with cinematic pipelines. None of this would be possible without our technical partners at REWIND and Deluxe, and the support of the filmmaking team with everything from VFX and sound assets to music composition. Together, we’ve taken a step toward bringing a filmic look and feel into VR, while creating an experience that is uniquely engaging.”
Joe Chen – Executive Technical Producer of ‘Ghost in the Shell VR’
“Traditional movies were the popular art form of the 20th century. Now storytellers are no longer limited to the constraints of film. Stories can come to life in a new, immersive way. But VR is not the death of TV and film. It’s a separate, stand-alone medium that will add more variety to entertainment. VR allows you to step back in time or into someone else’s shoes. It can bring you closer to much-loved characters and into the worlds of your favourite movies. The ‘Ghost In The Shell VR’ experience is an interactive VR story combining cutting-edge game engine with user-interactive elements taking the user deep into the world of The Major. These visceral experiences are the future of storytelling.”
Sol Rogers – CEO & Founder of REWIND