Aircraft De-icing & Anti-icing Procedure

Training / Education


VR - Tethered Headsets

Aircraft De-icing & Anti-icing Procedure

Aircraft De-icing & Anti-icing Procedure

Project: Aircraft de-icing and anti-icing procedure

Client: Baltic Ground Services (BGS), a global provider of ground handling, aviation fueling and aviation IT services.

Target audience: Aircraft ground handling staff performing Aircraft de-icing procedures. Used for initial and recurrent training.

Technical information:
Development time: 3 months
Engine: Unreal
Platform: PC + HTC Vive/Vive Pro
Setting: Nowadays
Visual style: Realism
Language: English
Stage: Completed








  • Aircraft deIcing training is very costly due to expensive resources (fluids), dependence on weather conditions and equipment availability.
  • Usually de-icing procedure is performed under time pressure to avoid flight delay therefore there is not enough time for explanation and practice.


  • Complex variety of operations to be simulated (spraying, lifting platform, car movement).
  • Fluid stream realism.





Project description:

The aim of the project is to simulate the Aircraft De-Icing procedures including liquid spray, lifting platform control and communication with other staff involved in virtual reality.

This simulation has two modes. One of these modes has a full training programme with hints and the second one is strictly focused on employee examination. By choosing the first mode the user is guided through the procedure by visual hint system with the ability to make mistakes. When it comes to examination mode – visual hint system is absent, therefore the user must make his own decisions and act as he was trained. It is a step between theory and the actual practise. This mode introduces errors with according consequences and each of the interactable part has backwards compatibility for the maximal realism.





Such procedure is always supervised by an instructor who has both theoretical and practical knowledge of the procedure. At the beginning of the project, Inlusion had to determine the target audience of the end result – the VR training simulation. By analysing use cases and creating user personas target audience was determined: the instructor and the sprayer. In addition to two modes (training and examination) this simulation has an interface where instructor can choose the requirements for the sprayer as well as the result window both visible only on desktop mode. In this case, only the trainee goes to the virtual environment and instructor can inspect the performance on screen. After the simulation is completed both instructor and the sprayer can inspect the performance in the result table where they see the amount of liquids and the places they were sprayed on each separate part of the plane; mistakes if any; and talk over it inspecting plane from various point of views.






This VR training tool was developed to fill the gap between theoretical and practical training of de-icing staff. It’s estimated that after practicing to perform DeIcing in virtual reality the trainees will need up to 50% less practical training on actual operations. This will save instructors time, additional personnel involvement in training, and other resources required for training. It is estimated that approximately 1000 L of de-Icing fluids can be saved during the cycle of one person’s training which consists of 20 practical operations (or at least 10) and usually takes up to a week to complete. It is approximately estimated that on average it costs around 2440 US dollars to spray one aircraft with both types of liquids for the ground handling company. Therefore, it is foreseen that during personnel training in VR this exact amount of money could be saved per one procedure. Even though during training, companies usually use water instead of expensive liquids, the virtual simulation could not only allow virtual usage of realistic liquids as well as unlimited repetition but save these costs at the same time.





Additional benefits of the project:

  • The de-icing and anti-icing procedures cause high risk to damage the aircraft. The repetitive practice in VR enables trainees to build confidence, overcome fear and gain necessary skills to avoid incidents.
  • The VR training application brings the competitive and brand image advantages for the Ground Handling Company.
  • During unlimited VR training, one can practise spraying skills and learn the optimal trajectory of spray. Therefore less actual liquid is going to be used on the actual real life procedure after the virtual training.









STUDIO: Inlusion Netforms

By | September 20, 2019

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