
VR PPE Training for Healthcare Workers
Training developed in collaboration with UBC and BC Women’s Hospital
To help prevent the spread of COVID-19, Accenture (NYSE: ACN) and Motive.io have created life-like virtual reality training that teaches healthcare workers how to safely put on and take off personal protective equipment (PPE). The training was developed in collaboration with University of British Columbia (UBC) and BC Women’s Hospital.
The need for ongoing PPE training is crucial, as recent studies have shown that nearly 40% of healthcare workers make errors when removing PPE, putting them at risk of contracting or spreading COVID-19 or other viruses and bacteria.

PPE Training Simulator
PPE Training Simulator
A modular training platform that allows you to educate healthcare professionals and manage their educational progress.
Description
The VR training simulator demonstrates a correct approach to three key hygiene practices for healthcare workers: hand washing (hand hygiene, hand scrubs) , putting on (donning), and taking off (doffing) personal protective equipment (PPE). Motion capture examines each movement of a trainee and helps the VR application to determine an accuracy of the exercise performance.

VR Surgical Training
Training tomorrow’s surgeons in challenging times
UConn Health is training orthopaedic surgery residents using VR solutions from PrecisionOS and Oculus.
In a study conducted by PrecisionOS and the Canadian Shoulder And Elbow Society (CSES), Senior Surgical
Residents who trained using VR learned 570% faster (Source: The Journal of Bone and Joint Surgery: March 18, 2020 – Volume 102 – Issue 6 – p e26) than those who used traditional learning approaches.

Hand Anatomy
Augmented reality is one of the rising trends in healthcare. However, just as every breakthrough technology, before its widespread adoption, it has to go through an experimental phase, during which new ways of use are discovered and the technology is perfected. For the best results, close cooperation between the tech industry and healthcare professionals is essential. It can benefit both parties: tech companies can receive valuable feedback and get to know the point of view of end-users, and medical personnel can take advantage of the innovations in their daily work.
Apptension has experienced the many benefits of this approach to MedTech product development themselves, during the creation of an experimental augmented reality app aimed for hand surgeons.

Galderma Anatomy VR
Galderma partnered with Sector 5 Digital (S5D) to create an immersive motion-based VR experience to take their anatomy training to the next level in order to teach doctors and injectors who are non-physicians how to inject safely and effectively for optimal patient results.
CHALLENGE
• Galderma had already heavily invested in the use of cadavers and other training labs, but when they polled their injector trainees, they weren’t retaining and learning the information as much as Galderma wanted.
• They looked at this as an opportunity to adopt new adult learning principles by utilizing leading edge technology to enhance their customer’s educational opportunities.

COVID-19 PPE Training
Online COVID-19 PPE training for NHS workers
The Cineon team responded to the coronavirus pandemic by rapidly making new personal protective equipment (PPE) training for NHS staff set in a ‘Virtual Hospital’.
Assisted by the University of Exeter Cineon were able to rapidly switch focus and create this training in just three weeks.
The online training was based on VR tuition created by Cineon, which teaches nuclear workers how to use protective clothing. It was recreated for online use, for easy access by NHS workers. It was based upon the most up-to-date Public Health England guidance and was free to access.

National Health Service AR Medical Diagnostics
THE CHALLENGE
The UK’s National Health Service, the UK’s national public health care provider, trains thousands of healthcare assistants, nurses, and doctors every year and employs some 1.5 million people, making it a top five employer globally. As a result, the NHS is constantly searching for better ways to train their employees and achieve better learning results. One problem they identified was that certain subject areas were challenging for learners using conventional training methods, which are both costly and time consuming. They needed a solution that would accelerate knowledge transfer of key subject areas, reduce costs, and improve the number of people who can be exposed to training.

VR Training for Healthcare Practitioners
Virtual Reality Training for Healthcare Practitioners
Empower practitioners to practice and master high-stakes conversations for improved confidence, compliance, and positive impact.
Virtual Standardized Patient Simulators
Mursion’s virtual standardized patient (VSP) simulators offer medical educators a powerful way to enhance both technical and interpersonal skills.
- Improving the communication skills of a doctor delivering a negative diagnosis
- Increasing the effectiveness of therapy skills of psychologists
- Enabling prospective nurses to master giving an effective patient history and coaching interview
- Allowing pediatric healthcare providers to train in scenarios involving a parent and an elementary-age child
- Enhancing the debriefing skills of a surgical team

King’s College Social Phobia Treatment VR Platform
VIRTUAL REALITY PLATFORM FOR THE TREATMENT OF SOCIAL PHOBIA
The Department of Psychiatry, Psychology and Neuroscience at King’s College was seeking to develop a platform using the latest VR technologies to investigate the relationship between various components of social performance (cognitive, affective and behavioral) and their increase in paranoid thinking using a VR environment.

Biogen Multi-User VR Experience
THE FIRST MULTI-USER VR EXPERIENCE IN THE PHARMACEUTICAL INDUSTRY
Biogen is one of the world’s leading biotechnology companies, developing therapies for neurological, autoimmune and rare diseases, with a clear focus: have the greatest impact on patients of any biotechnology company in the history of the industry.