- Spatial’s mission from the start has been to empower people to be more connected, creative, and productive.
- Increasing people and teams are dispersed across the world. But Spatial is not just about replacing in person meetings, the challenge the team set out to solve is the seamless merging of real-life experience with digital space. Spatial creates a solution that not only matches in person collaboration but uses AR and VR to improve it. Spatial takes away conventional limitations of the real world by creating rich, interactive 3D environments that truly augment reality to allow exploration that would be impossible in the physical world. It’s how work should be.
- Distributed meetings where multiple people need to interact can be hard on video. Moving it into a 3D setting where everyone feels physically present brings a new level of engagement. The dynamics of that meeting change and you are no longer a passive or disengaged participant but an active part of any meeting.
- Spatial allows for greater commitment and trust between coworkers, as well as more efficient resolutions on issues. In Spatial you get back that real world experience – real time feedback and collaboration, and the ability to draw, build, and tweak documents, images and models in 3D space.
- It also reduces lag time between ideation and go to market strategies, and connects the very best people to do the job, regardless of where they’re located in the world.
- Both co-founders have long believed that computing would eventually live in 3D space and started designing user interfaces for that future with early technologies in the pre AR days.
- Anand Agarawala, CEO and Co-Founder designed thesis project Bumptop, a platform that makes your icons and files behave like physical objects on your screen, was one of the first products that gave the mass consumer market the taste of 3D computing. BumpTop later got acquired by Google and you can see some of its components still live in today’s Android.
- Jinha Lee, CPO and Co-Founder, has also been wanting to build spatial user interface, and created SpaceTop, one of the first AR desktop projects that lets you reach into the screen with your hands and physically interact with digital objects. He also believed that computers should be used by multiple people together in the same room, and later moved on to build collaborative content sharing experience for Samsung TVs.
- When both founders first tried AR devices like HoloLens and Magic Leap, they realized the opportunity to finally build what they had imagined and deliver it to change how people interact with computers and each other.
- They just launched the first public version of Spatial this year. They’ve been working on Spatial for 3.5 years, and have previously only made it available to select Enterprise companies.
- This new version is all about accessibility, which includes a revamped simpler interface, availability of a VR version on the affordable Oculus Quest, and the launch of a web app for desktop/mobile. Previously, Spatial had been available in AR on the Hololens 2 and Magic Leap 1, which are largely only used in Enterprise.
- Now is a time when that connectedness is needed more than ever – on both a productivity level but also helping us feel closer to Spatial coworkers, colleagues or friends. In support of the global efforts to boost the economy and connect people as we battle the Covid crisis, Spatial announced free access to all its applications across headset, desktop or phone platforms – making AR and VR collaboration accessible to everyone, regardless of where they are in the world, whether they work for a big corporation or for themselves, or if they are joining via a headset, desktop or phone. Now users can join and contribute with coworkers who are collaborating on a headset or from a device they already own, via a simple web link, no downloads needed.
- Trialed by a majority of the Fortune 10 and over 40% of the Fortune 1000
- 1000% uptick in interest and usage since Covid – expanding beyond traditional Fortune 1000 customers to SMBs and prosumers
- Used by engineers, designers, marketers, educators, manufacturers and more, to collaborate in real time
- Universities, doctors, automotive, furniture, fashion, financial services or oil corporations, are all testing and using Spatial to better connect teams, reach patients or engage students in new ways
- Seeing all sorts of interesting and inspiring use cases since opening the platform up for anyone to access. For example, doctors are using it to help them connect with remote patients or collaborate with clinicians across the world for drug research and training around Covid.
Companies are also using Spatial for less productive meetings but rather for VR happy hours and gatherings to boost morale while we are all isolated and working remotely
Spatial is improving process inefficiencies for a range of companies – saving both time and money on travel and drastically decreasing go to market times.
We’re seeing thousands of hours spent in Spatial meetings every month with customers using it for on average 2-3 hours per day.
- The most popular use cases include:
- Brainstorming, Idea generation and creative moodboarding
- Fill project rooms with shared ideas – via sticky notes, images generated from the web through Hololens voice commands, or notes, photos, videos or powerpoints uploaded from your headset, desktop or phone.
- 3D model/information collaboration and iteration
- Quickly discover issues and label up changes by annotating directly on models, see from every angle and share live feedback.
- Brainstorming, Idea generation and creative moodboarding
- Spatial has always stood on the vision to enable a truly platform and device agnostic service. They’ll soon be announcing their native Android and iPhone apps that will make it even easier for users to connect and actively participate in Spatial meetings, right from their smartphone.