Tag: VR
Cheru’s Story

Cheru’s Story

by Alvin Manalac January 9, 2020 360, VR, Entertainment

Millions of people around the world lack access to clean water. Sometimes the only water source is miles away (on average 6km) and shared with animals. Because of the latter children are often sick. In addition, the walk for water keeps them from attending school. World Vision is committed to change that. A WV Communications team decided to highlight the struggles of families that lack a clean water source using 360 video. The local Kenyan staff found such a family, the Lotuliapus family, in Kesot village in the West Pokot area. And a little five year old girl named Cheru became the symbol of this struggle.

 

 

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Lloyd’s Banking Group Resilience & Vitality

Lloyd’s Banking Group Resilience & Vitality

by Alvin Manalac VR, Training

An immersive experience that covers common situations that occur in office environments. Such as training staff in vitality & resilience.

The Learning Need

Stress-related illnesses are on the rise across the UK. Increasingly, employees don’t feel equipped to deal with the demands of the modern work environment.

At the beginning of last year, Lloyds Banking Group looked to tackle this problem head-on with the use of immersive technologies to help develop their employees’ personal vitality and resilience.

 

 

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Vodafone – Working at Height

Vodafone – Working at Height

by Alvin Manalac VR, Training

Vodafone challenged Make Real to develop a scalable solution to raise awareness around the risks of working at height.

The learning need

The learning need Working at heights can be a dangerous and demanding task. But when installing and maintaining the cell phone infrastructure, a significant portion of Vodafone’s workforce need to work at heights every single day.

As part of a global drive to reduce health and safety incidents, as well as improve the overall well being of their workforce, Vodafone wanted to tackle this challenging area. They were looking for a solution that raised awareness of the real-world demands of working at heights while allowing learners to explore the associated risks in a space that was safe to fail in.

 

 

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Fluvius – Training: Replace 10.000V Fuses

Fluvius – Training: Replace 10.000V Fuses

by Alvin Manalac VR, Training

Short description

Train technical installation employees on replacing 10.000 V fuses in life-threatening electrical installations.

Aim of the project

Fluvius wanted to make a difference in training/safety

  1. create a more fitting and modern training experience for young people (& hard to find technical profiles)
  2. organise trainings closer to their trainees (VR is mobile)
  3. provide direct real-time feedback
  4. avoid life-threatening risks during training

 

 

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Exoplanet Explorers 2

Exoplanet Explorers 2

by Alvin Manalac VR, Entertainment, Training

What lies beyond our solar system? Are there other Earth-like planets? How far can we go in terms of space discovery? Now, we know not only that planets exist orbiting stars other than the Sun, but also that they are likely more numerous than the stars in the sky, presenting a diverse range of environments. Current research has shown us that some of these distant worlds are potentially able to support liquid water, and therefore life.

 

 

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Tricentis VR

Tricentis VR

by Alvin Manalac VR, Marketing

OBJECTIVE

  • To create an immersive, engaging case study video and accompanying game that can be showcased at events and activations that is a part of their marketing strategy to get the brand ideals out to members of the public.
  • A case study video to quickly and effectively inform event goers of the complex Tricentis product and their solutions.
  • An exciting immersive VR game to entice goers to the Tricentis booth. Tapping into their competitive nature that is visually rewarding.
  • Both applications are designed to increase public knowledge of their products and services in a simple and effective way.

 

 

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ANSTO XR

ANSTO XR

by Alvin Manalac VR, AR, Training

PERIODIC TABLE OF ELEMENTS (AR)

OBJECTIVE

  • To celebrate 150 years of the periodic table ANSTO wanted to create an AR experience that leverages the redesign of their periodic table.
  • Designing an educational and engaging learning tool that encourages students to learn all about the Periodic Table and it’s importance in everyday life.
  • A handful of AR to leap out of the device that shows you the real world uses of each element.
  • With a physical ANSTO wall mounted or pocket sized periodic table, users can understand how useful these elements are to science and industry in the 21st century.

 

 

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GE Healthcare: Transforming Radiography Training

GE Healthcare: Transforming Radiography Training

by Alvin Manalac VR, Medical, Training

The Challenge

Until recently, radiographers have only been able to improve their skills using an actual CT scanner. But access to these scanners is very limited due to their relative scarcity and patient demand. So GE Healthcare wanted help creating a VR environment that opened up more opportunities for their trainees – not only by increasing the number of practical training hours but also by training radiographers in more procedures.

 

 

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Les Bains Hotel VR

Les Bains Hotel VR

by Alvin Manalac VR, AR, Marketing, Travel / Tourism

In the 80s, the legendary Paris night club Les Bains Douches was one of the most popular night spots for music and film stars from around the world, located in the heart of Paris.

Closed for more than 20 years, the owners have decided to rebuild the walls and inaugurated at the end of 2016 the only 5-star luxury hotel in the center of Paris, named Les Bains, which accompanied by a SPA, a restaurant, a a cocktail bar and a new night club.

 

 

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DHL: Cargo Loading Training

DHL: Cargo Loading Training

by Alvin Manalac December 28, 2019 VR, Training

The Challenge

For a large shipping company like DHL, loading packages efficiently to optimise cargo space is crucial. To avoid wasting space and money, DHL needed to train many thousands of its global workforce in how to load every shipment to maximise space.

In addition, DHL wanted to provide interactive, gamified training that their workforce would find stimulating in order to improve retention rates and overall employee engagement. Creating a new VR training programme was the natural solution.

 

 

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