There’s a ton of excellent content in our Reality Innovators Network community, but don’t worry if you’ve missed the last few days, we got you covered.

Spain’s Rail Network Scales VR Training Nationwide
Spain’s National Rail Network trains 900 workers annually in VR with Virtualware’s simulator. The program has trained 1,800 so far and is scaling from 3 training centers to over 20 nationwide. Read more

Kiel Orji’s Seedance 2.0 Prompt Guide
Kiel Orji just published a detailed Seedance 2.0 prompt guide showing how to get Hollywood-quality AI video. The breakdown includes style settings, duration control, and shot-by-shot technical specs. Read more

200K Nanite Characters Rendered in Real Time
Moshpit built a custom Nanite-based crowd system that renders 200,000 characters simultaneously in Unreal Engine 5 with dynamic shadows and Lumen GI. No culling. No tricks. Just raw density running on mid-tier GPUs. Read more

Brands In Play 52: Morgan Pomish on Gaming Strategy
Nic Hill and Aida A. sit down with Morgan Pomish from Digitas to talk gaming strategy. The conversation unpacks why starting with “we need to be in gaming” falls apart and what brands should focus on instead. Read more

Gaussian Splats on the Web: Will Eastcott Interview
Will Eastcott from PlayCanvas breaks down Gaussian Splatting on the web. How Super Splat helps creators crop, recolor, reduce counts. Plus why web delivery hits limits and needs device-aware strategies. Read more

AR GenAI Brings Museum Artifacts to Life in Seconds
AR Code’s GenAI brings museum artifacts to life in augmented reality from a single photo. Napoleon on his horse appears in your space instantly. What once required specialized software now happens in minutes. Read more

Stop Buying Headsets: The VR Winter Is Here
Andy Van den Broeck argues the VR winter is here. The real issue isn’t hardware but organizational readiness, workflow integration, and treating XR as strategic investment instead of one-off experiments. Read more
