There’s a ton of excellent content in our Reality Innovators Network community, but don’t worry if you’ve missed the last few days, we got you covered.

Ready Player Me Proves You Can’t Build on Rented Land
Netflix just bought Ready Player Me, giving 8,000 developers six weeks to scramble. Sound familiar? Terry Proto breaks down why this keeps happening and what it teaches us about building on rented land vs. owning your infrastructure. Read more

Diet Coke’s AI Taste Test: Personalization That Scales
Diet Coke just proved AI personalization can scale emotional brand connection without losing authenticity. Sawhorse Productions created The Taste Test, generating tens of thousands of unique personas that felt genuinely personal. Read more

VR Crane Training: Learning High-Risk Skills Safely
How do you train crane operators for high-risk environments without putting anyone in danger? Travancore Analytics built a VR solution that lets operators practice emergency scenarios and build muscle memory, all risk-free. Read more

Brands In Play: 2026 Gaming & Immersive Media Predictions
Nic Hill and Albane Prioux tackle 2026’s biggest questions for brands in gaming: where people will actually spend time, which monetization models survive real pressure, and how creator economies are reshaping strategy. Read more

AI in 3D Animation: Cascadeur’s CTO Answers the Critics
Cascadeur’s AI post sparked both excitement and outrage across social media. Alexander Grishanin breaks down how AI in-betweening actually works, addresses concerns about stolen data, and explains why animators won’t lose their craft. Read more

AWE 2026 Theme: I, Spatial. Choosing Our AI Future
AWE just revealed their 2026 theme: “I, Spatial”. A choice between rogue AI or humans empowered by spatial AI. Join the event to discover what this means for the XR industry and why it’s a call to action for everyone. Read more

TRON Ares: When AI Replaces a Week’s Work in Minutes
Daniel Lazo spent a week designing a 2-second interface shot for TRON: Ares. He knows AI will soon create the same thing in minutes. His reflection on the disappearing craft of UI design in film, and what gets lost. Read more
