By Steve Grubbs and Jenny Witt
The Fortnite Generation has arrived at college. Are we ready for them?
Colleges and universities that understand this generation are more likely to attract more students and also have higher retention rates.
A meta-analysis by the US Department of Education, showed that students who had a blended learning program — in-person and digital — performed better. And that’s the beauty of learning on a metaversity campus: it is both digital and in-person. Read on, we will come back to that point.
Fortnite, a multiplayer online survival video game, has taken the world by storm since its creation in 2017. Within the larger umbrella of Fortnite, users can choose from participating in a myriad of smaller events, including Battle Royale, Zero Build, and a range of community-made games. In these games, players can voice chat with one another, enabling them to make friends and build a sense of virtual community. In 2021, Fortnite reported having over 400 million active users, a testament to the game’s ubiquitous popularity, particularly among members of Generation Z. It’s likely that you have heard of Fortnite, and I am sure some of you have even played the game yourselves. Fortnite’s success bodes well for the future of synchronous, multiplayer forms of gaming within 3D, computerized worlds and indicates a growing trend of digital socializing.
Continue reading here: The Future of Learning: The Fortnite Generation