Rami Kalla – Point in Time Studios
ABOUT: I’m an ex-corporate guy turned filmmaker turned VR junkie! I was doing Marketing at General Mills, and even though I had a great job, I knew that I wasn’t living my true purpose. So, in March of 2002, I left the corporate world behind and opened Point in Time Studios. I built up a team of like-minded, talented individuals and we started producing videos! After a while we broke into VR and started creating attention-grabbing, immersive VR videos for our clients.
Matthieu Labeau – Nozon
ABOUT: My name is Matthieu Labeau, I’am leading the business development for VR at Nozon/PresenZ. I come from the academic world, I used to teach art history at universty. So I really don’t come from the tech world. I ended up in VR by accident about 5 years ago, when meeting Tristan Salomé, co-founder of Nozon and inventor of PresenZ. I was very excited by the artistic potential of the technology. As a kid I always wanted to be able to be inside the story, to jump in the fictional world. It’s a bit the Alice in Wonderland or Peter Pan dream that we can achieve with VR.
Todd Marks – Mindgrub
ABOUT: Hollywood was definitely a huge influence on my passion for VR. I was fascinated with the movie Minority Report in the early 2000s, which shows a lot of futuristic concepts and ideas. Those mainly included swipe gestures on a screen and haptic feedback, but it also brought up the idea of biometrics. There’s a scene where Tom Cruise is walking through a mall that has a bunch of retina scanners that trigger personalized advertising. When he enters The Gap, for instance, his new eyes are scanned and he is welcomed as the former owner of those eyes.
Vincent Vella – Nedd
ABOUT: Vincent Vella is the co-founder of Nedd, a French immersive marketing agency that has been noticed for its projects using Augmented Reality.
Vincent is a multi-awarded Creative Director who comes from the “classic” advertising agencies (Publicis, Havas, WPP), and who created Nedd in 2011 with his 2 partners – Bruno Samper and Siegfried Rouanet – to invent the communication standards of tomorrow.
Stephanie Marlo – Artist Life Vision
ABOUT: I am an avid traveller with a passion for capturing the world around me. I truly enjoy collectively creating with our team of amazing directors and PA’s. Capturing and creating worlds for others to experience through these new mediums, for me, spawns an entirely fresh appeal to my already loved pursuits.
Dominica Wester – Weltenweber
ABOUT: I am co-founder, 3D-artist and responsible for most of administration at Weltenweber, a studio that creates VR-experiences for education and medical purposes. We want to use the power and potential of VR to make the world a better place, to make learning and therapy easier and more fun. We are gamedesigners so we know how to implement storytelling, usability and user guidance into our projects. We always aim for a high graphic standard and put a lot of love in the details and the atmosphere. Before founding Weltenweber I met the others at university studying gamedesign and working in an consulting agency on a mobile game app.
Emil Charpentier – Charpstar
ABOUT: I consider myself being a startup entrepreneur to the fullest, I started my first real venture by the age of 19 with no experience on how to start a business. This could potentially be a story on how a 19 year old teenager at the time went forth and created a small business who grew to a famous success…But that is not the case in this scenario! Some startups later in different fields I
am now in the industry of VR/AR where I feel at home and enjoy being in the innovative buffet of discovering the seamless possibilities.
Carlos Monteiro – Gigoia Studios
ABOUT: Carlos Monteiro is a multimedia Designer, painter and music composer. Founder of Gigoia Studios, focused on Fine Arts games for museums and VR galleries. Also founded the indie studio Star Palm Games, for sci-fi themed games.
Sam Watts – Make Real
ABOUT: I’ve been working at Make Real, based in Brighton, UK since early 2013, when I joined for fixed term contract to deliver a large scale multi-channel projected construction site management training simulator to BLSC in Melbourne, Australia. Once that was complete, we took receipt of our Oculus Rift DK1 headsets from the Kickstarter that ran in 2012 and I saw an opportunity to help the company pivot from virtual environments to Virtual Reality-based training, learning and development content creation.
Simo Herold – Kontactlab
ABOUT: I’m originally from Finland, but did my Bachelor’s in the Netherlands and China, then a Master’s in Design in Japan. My background and 10+ years of experience is in design and I’m dealing with the visual aspect of things at Kontactlab. Kontactlab is an art technology studio. I like pop-art, design, discovering new places and food. I’m also an avid fan of trance, techno, progressive and things electronic music (not EDM though) – these give you a good mood, atmosphere and energy to create something exciting (together with some coffee + milk). I tried VR content a few years back, but was not that hyped at the start, perhaps it was the content or story that was not strong enough, but then not long later after the first VR experience when I was shown a cartoon story (can’t remember the name) on a Oculus Gear VR; it was simply mind-blowing. I think it had to do with the content and the storytelling method. The visual side of the objects,
characters and etc. in the story was done so well it felt something I cannot put in words here. “How did they manage to do that!?” was my reaction. A wow-moment. I think it was at that point when I really got excited about VR and the possibilities it can have.