There’s a ton of excellent content in our Reality Innovators Network community, but don’t worry if you’ve missed the last few days, we got you covered.

AWE USA 2026 Wrapped: What the Week Actually Delivered
AWE USA 2026 wrapped after four days in Long Beach. Snap Specs, Xreal Aura, Physical AI pavilions, Ori Inbar’s 17th State of XR keynote and an Auggie Awards covering 18 spatial categories. Here’s the full roundup. Read more

Snap Specs Launches: Standalone AR That You’d Actually Wear
Snap’s Specs are fully standalone AR glasses at 132 grams. Dual waveguide displays, 51° FOV and 7ms latency. Priced at $2,195, shipping this fall in the US, UK and France. Preorders are open now. Read more

Xreal Aura: Widest Commercial AR FOV Yet at 70 Degrees
Xreal Aura runs on Android XR with Gemini AI built in, the widest FOV of any commercial AR glasses at 70 degrees and split-compute design keeping on-head weight under 95 grams. Under $1,500, ships this fall. Read more

BIP Ep. 69: Will Trowbridge of Saylor on Brand Attention
Nic Hill sits down with Will Trowbridge, Founder & CEO of Saylor. Why brands can’t buy consumer attention and why every brand now competes directly with entertainment. Plus a live review of adidas’ viral brand film. Read more

Tilt Brush Is Not What You Remember: Andy Baker and Sutu
Gabriele Romagnoli interviews Andy Baker and Sutu on how OpenBrush, the free community-led spin-off of Tilt Brush, evolved: plugins, Blender integration and web publishing. See how real spatial productions get made. Read more

Sneeze: The First Open Metaverse Browser Engine Is Live
Sean Mann and the Metaverse Standards Forum launched Sneeze, the first open metaverse browser engine. Apache 2.0, built on Khronos standards. Browse 3D spaces across providers, on any device, nothing to install. Read more

Elven Arrows Gets a New Room Scanner Built for Production
Moritz Loos rebuilt the Elven Arrows room scanner from scratch: precise wall editing, QR code anchoring, spatial anchors and fast 2-point recalibration. Mixed Reality that actually holds when rooms drift over time. Read more
