VRM Reality Innovators Highlights 2026.01.13

VRM Reality Innovators Highlights 2026.01.13

VRM Reality Innovators Highlights 2026.01.13

There’s a ton of excellent content in our Reality Innovators Network community, but don’t worry if you’ve missed the last few days, we got you covered. 

Glasses Steal the Show at CES 2026

Smart glasses stole the show at CES 2026. Terry Proto shares his top picks from the floor: gaming powerhouses with 240Hz displays, Xreal 1S under $500 and AI eyewear that actually looks good. Read more

Walmart Realm: Influencer Shopping Meets Immersive Tech

Walmart just launched the world’s first influencer-curated immersive shopping marketplace. The retail giant is transforming how Gen Z discovers products through creator-led virtual stores, gaming aesthetics, and AR visualization. Read more

Spatial Tattoo Studio Comes to Vision Pro

Miguel Saldaña explores the world’s first professional-grade spatial tattoo studio. Spatial Tattoo turns your space into a high-tech creative suite for Apple Vision Pro, merging digital precision with physical artistry. Read more

Gaming Business Models Unpacked on Brands In Play

Brands In Play rebroadcasts a fan-favorite episode on gaming business models and player behavior. Laine Nooney and Joost van Dreunen break down how platforms work and why certain strategies win. Read more

From Content Creator to Meta Engineer: Roberto’s Journey

Gabriele Romagnoli interviews Roberto Coviello on his path from YouTube tutorials to Meta Reality Labs. Roberto shares insights on depth API, camera access, prototyping for future AR glasses, and why he’s betting on Horizon Worlds. Read more

Siemens Launches Digital Twin Composer at CES

Ulrich Buckenlei covers Siemens’ Digital Twin Composer debut at CES. Roland Busch unveiled software that shifts industrial digital twins from pilots to production-ready deployments, with PepsiCo already seeing major efficiency gains. Read more

Turning Body Movement Into Living Particle Systems

Mehmet Pala built a real-time interactive system where body movements control particle behavior. Using Unreal Engine, Kinect, and TouchDesigner, he turns physical gestures into responsive visuals, bridging the gap between movement and digital space. Read more

By | January 13, 2026