
Hand Anatomy
Augmented reality is one of the rising trends in healthcare. However, just as every breakthrough technology, before its widespread adoption, it has to go through an experimental phase, during which new ways of use are discovered and the technology is perfected. For the best results, close cooperation between the tech industry and healthcare professionals is essential. It can benefit both parties: tech companies can receive valuable feedback and get to know the point of view of end-users, and medical personnel can take advantage of the innovations in their daily work.
Apptension has experienced the many benefits of this approach to MedTech product development themselves, during the creation of an experimental augmented reality app aimed for hand surgeons.

Network Rail – COSS Training
Challenge
Network Rail Training provides a range of safety critical courses for those operating on the UK railways. The Controller of Site Safety (COSS) is a person qualified with Network Rail to ensure safe practice for work occurring on or near rail infrastructure. The primary role of COSS is to setup a safe system of work to protect staff from trains and trains from staff and rail-side activities. The main challenge for this project was that engagement levels with traditional COSS training were low.

Bugatti Chiron Configurator
CHALLENGE
Automotive and AEC industries are one of the busiest sectors in global business putting a lot of attention into 3D visualizations. In recent years, Real-Time technology has boomed exponentially with its growing demand for interactive configurators and training solutions. That originated an idea of the web-based solutions (WebGL) with its access to the wider audience and potential users. However, there is still limited access to real-time interactive platforms giving not much room for players who would want to produce hyper-realistic visuals, which are crucial in this industry.
One of them is a fully interactive 3D virtual show and the real-time customizable configurators. PureWeb, the company behind the 3D cloud-scale streaming technology, is looking for ways to optimize huge 3D data and stream it online without any limitations. However, the internet speed in some parts of the globe can still be an issue when viewing high-quality 3D mesh!

Urs Langenegger – Bandara
ABOUT: I am one of three founders of Bandara, a leading VR/AR content studio based in Zurich, Switzerland. We launched this company in May 2015 and it was a blast to be part of the XR community the last five years. Looking back, I always was fascinated by computers and their possibilities, especially in gaming. My first console was the MSX Philips VG-8020, so you can guess my age. Before studying media and communication science, I got my degree as multimedia producer and I wrote my master thesis about gaming – so the topic always accompanied me. When I got the chance to start a VR company with friends, it was passion and profession coming together.

Denis Mazur – DreamVR
How did you guys get into VR?
– Most of the team got acquainted with virtual reality in our youth, reading fantastic stories where VR technologies could literally create new worlds and grant freedom. Inspired by all of this we created the Company, where we work with technologies that are changing the world. And we are involved in these changes. We create worlds, bring the impossible and unbelievable ideas to reality, who cares if it is virtual — virtual today, real tomorrow!

Bell Future Flight Controls
Sector 5 Digital (S5D) created a competitive flight simulator using a full motion base, the Vive Pro, and a massive database to help drive the future design of flight controls using data analytics.
CHALLENGE
Bell is looking to define the future of technology and transportation. An important part of this is honing in on how current flight controls can be designed moving forward to be the most intuitive for the average user. To get that information S5D need to not only put the general population through realistic flight simulators, but do so with varying flight sticks to compare, and collecting a colossal amount of data. Once they have a platform to facilitate that data collection, they then need to get the most amount of valuable user interaction and through-put possible.

Galderma Anatomy VR
Galderma partnered with Sector 5 Digital (S5D) to create an immersive motion-based VR experience to take their anatomy training to the next level in order to teach doctors and injectors who are non-physicians how to inject safely and effectively for optimal patient results.
CHALLENGE
• Galderma had already heavily invested in the use of cadavers and other training labs, but when they polled their injector trainees, they weren’t retaining and learning the information as much as Galderma wanted.
• They looked at this as an opportunity to adopt new adult learning principles by utilizing leading edge technology to enhance their customer’s educational opportunities.

COVID-19 PPE Training
Online COVID-19 PPE training for NHS workers
The Cineon team responded to the coronavirus pandemic by rapidly making new personal protective equipment (PPE) training for NHS staff set in a ‘Virtual Hospital’.
Assisted by the University of Exeter Cineon were able to rapidly switch focus and create this training in just three weeks.
The online training was based on VR tuition created by Cineon, which teaches nuclear workers how to use protective clothing. It was recreated for online use, for easy access by NHS workers. It was based upon the most up-to-date Public Health England guidance and was free to access.