Henkel – VR Customer Training
Groove Jones recently helped launch a new VR (Virtual Reality) training tool as part of a Vehicle Repair Training and Application Center. The facility offers hands-on technical application training for automotive aftermarket products and collision repair products, and provide mechanics, collision repair and glass installer technicians with the tools and knowledge to make automotive repairs faster, safer, and more reliable.
World’s First Adopter VR Training Tool
The Cornerstone Partnership approached INITION in creating a first-of-its-kind, immersive therapeutic training tool. This tool helps finds solutions for children’s social care using virtual reality. “Being Me: Revealing and Healing Childhood Trauma” shows the power of VR and how it can help foster empathy.
“YOU NEVER REALLY UNDERSTAND A PERSON UNTIL YOU CONSIDER THINGS FROM HIS POINT OF VIEW, UNTIL YOU CLIMB INSIDE OF HIS SKIN AND WALK AROUND IN IT”- HARPER LEE, TO KILL A MOCKINGBIRD
Ford Motor’s VR for Co-Pilot360 Safety Technology
Ford Motor Company is Using a Gamified VR Experience to Demonstrate the New Co-Pilot360™ Safety Technology
Groove Jones were asked by GTB and Ford to create an immersive and interactive VR experience for the public and press to get a firsthand look at the deep suite of Ford Co-Pilot360™ safety products.
Momentum Engineering Deluge System
About the Project
Momentum Engineering requested Sentient create a 3D visualisation of a Deluge System piping upgrade on an offshore platform.
It was determined that using Sentient’s Plan-It 3D software would be the most efficient method allowing for quick review and modifications.
Leadership Masterclass in Virtual Reality
Every business wants to eliminate wasteful activity and introduce a corporate culture of operational excellence. Easy enough to implement with 100 employees but virtually impossible to achieve when thousands are operating an infinite range of tasks across different locations.
The Leadership Network®, a leading corporate training company, approached Somewhere Else with a clear objective: solving the challenge of achieving operational excellence through scalable executive-level leadership training.
SAGE Publishing – BODYSWAPS
Sage Publishing, a global leader in educational and academic publishing, approached Somewhere Else with a view of exploring the potential of immersive technologies for education.
Working with Subject Matter Experts and Higher Education experts, SAGE identified a challenge in psychiatric nursing education : students needed a new way of practicing their soft skills and building their self-confidence before transitioning from the classroom to the hospital.
SKANSKA – Step Into Safety
For companies like Skanska, the fifth-largest construction company in the world, helping their workers be more aware of unseen risks and avoiding danger is of the utmost importance.
High Voltage Switching
High Voltage Switching is a virtual reality compatible, interactive 3D training module. The training module guides the trainee through the switching procedure for a 22KV switch, familiarising themselves with the equipment and its safety considerations.
Rinnai America – Water Heater Installation
Rinnai America – Water Heater Installation: Rinnai America Using VR to Demonstrate How Easy It Is To Install A Tankless Water Heater – Increases Lead Generation by 50%.
EDF Energy Health & Safety
EDF Energy was looking to improve their Risk Perception training for employees. They wanted to find a solution for training employees to deal with serious health and safety risks without putting them in danger in the process. Atticus’ solution was to build a VR version of an EDF Energy power station where employees could put their health and safety training into action without the risk of harm. Employees would navigate a 360° computer generated simulation of the power station with hazards that employees would identify and address by following correct safety procedures.