Tag: Entertainment
Blade Runner 2049

Blade Runner 2049

by Rick November 14, 2018 VR, Entertainment, Marketing

Blade Runner 2049 VR – Welcome to your memory…your memories are the property of the Wallace Corporation and licensed to the Los Angeles Police Department….We made you and we’ll take care of you…The process is painless, provided you follow all the instructions.…

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American Family Insurance – Quarterback Challenge

American Family Insurance – Quarterback Challenge

by Rick September 23, 2018 VR, Entertainment

American Family Insurance – Quarterback Challenge: American Family Insurance presents two All-American bowls to highlight incredible student athletes at the high school level.

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Dinaledi Chamber – Perot Museum of Nature and Science

Dinaledi Chamber – Perot Museum of Nature and Science

by Rick VR, Entertainment, Travel / Tourism

Dinaledi Chamber: The Dinaledi Chamber VR Experience – Explore South Africa’s Dinaledi Chamber and Interact with Dr. Lee Berger’s Discoveries at the Perot Museum of Nature and Science.

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Grosvenor Casinos – Lead the Pack

Grosvenor Casinos – Lead the Pack

by Rick August 4, 2018 VR, Entertainment, Marketing

Grosvenor Casino – Lead the Pack: A unique and immersive Virtual Reality experience to promote their ‘Call of The Wild’ creative campaign for Christmas 2017.

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Silicon Valley (HBO) – The Hacker Hostel

Silicon Valley (HBO) – The Hacker Hostel

by Rick May 1, 2018 VR, Entertainment

Silicon Valley (HBO) – The Hacker Hostel: The Emmy®-winning and Golden Globe-nominated Silicon Valley takes a comic look at the modern-day epicenter of the high-tech gold rush. Using the latest tech, HBO wanted to give fans an experience that brought them into the heart of the show.

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Ghost in The Shell – VR Experience

Ghost in The Shell – VR Experience

by Rick April 2, 2018 VR, Entertainment

Ghost in The Shell: REWIND produced a real-time a real-time virtual reality tie-in experience for the release of Rupert Sanders’ Ghost in the Shell. The project is a partnership between REWINDHere Be DragonsOculusParamount, and Dreamworks, taking viewers into The Major’s (Scarlett Johansson) world and psyche.

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The Boy and The Lemon in VR

The Boy and The Lemon in VR

by Rick April 1, 2018 VR, Entertainment

The Boy and The Lemon: Developed by Auckland-based M Theory, the virtual reality experience brings to life the charming James Hurman story of Jack, a boy whose house is crushed by a giant lemon from outer space. A tale of luck teaching life’s most magical lesson – how to be lucky – Jack’s adventures are brought to life in a fully immersive virtual reality environment combining audio narrative and hand-painted pop-up style illustrations. The piece was developed for showcasing at The Future of Storytelling, the world’s leading immersive storytelling event.

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VMworld Keynote VR Experience

VMworld Keynote VR Experience

by Rick March 30, 2018 VR, Entertainment

VMworld Keynote VR: Helios created a custom performance for the opening keynote address at VMware’s Global user conference in Las Vegas. This larger than life experience played out on a 120 foot projection screen featuring a VR artist unveiling branded content in a mixed reality environment to a soundtrack performed by live musicians and consequently garnered an encore performance in Barcelona.

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Horizon VR Tightrope Experience

Horizon VR Tightrope Experience

by Rick March 22, 2018 VR, Entertainment, Medical

Horizon VR Tightrope: Speciality-marketing agency, Cambridge BioMarketing partnered with Atticus to create a VR experience for their client, Horizon Pharma. Horizon wanted to raise awareness of urea cycle disorders, a rare disease affecting ammonia levels in the brain for the 2016 Annual Clinical Genetics Meeting in Florida.They wanted an app that could be used for events with a booth to enhance the experience of the game play while educating the user about urea cycle disorders.

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Shell Hydrocarbon Hunt VR Game

Shell Hydrocarbon Hunt VR Game

by Rick VR, Entertainment, Training

Shell wanted an educational VR experience that could be used as a recruitment tool to engage American students aged 14 to 17. Atticus created a fun virtual reality game for Shell to be used on Google Cardboard. By gamifying the experience, students were able to explore a home and identify everyday items made with petrochemicals racing to complete the game in under 3 minutes.

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