Keith McCabe – Groove Jones
ABOUT: Keith McCabe is a 20 year veteran of the entertainment and advertising businesses. He is credited as an artist and supervisor on over 25 feature films at the industries leading studios including George Lucas’ Industrial Light and Magic, Sony Pictures, Rhythm & Hues, and many others. Some of his credits include: “Hulk,” “Harry Potter”, “The Mummy”, and “Titanic.” McCabe helped to create some of the industries most noteworthy VR content, including Pacific Rim for Legendary Pictures, You VS. Sharapova VR for American Express, and Porsche VR.
Josh Farkas – Cubicle Ninjas
ABOUT: Children’s book illustrator turned graphic designer. After being fed up with no-heart-companies Josh Farkas started his own agency Cubicle Ninjas, “to craft joyful design for people that care”.
Robert Watts and Matthew Celia – Light Sail VR
How did you guys get into VR?
– We’ve each been in the entertainment industry for the last ten years. We met in film school at Chapman University in Orange County, and have been friends even since. Matt has been in production and post-production for both commercial and studio clients, and Robert went the agency/representation route from William Morris Endeavor to Heroes and Villains Entertainment, a trans-media Management and Production Company. We re-connected when we were selling Matt’s documentary in the reality, digital and new media space. We started geeking out over VR and we realized we needed to get into this exciting new medium immediately. Thus, we opened Light Sail VR in December of 2015.
Christophe Mallet – Somewhere Else
ABOUT: Adopted Londoner from Paris, Christophe co-founded Somewhere Else after 8 years spent here between digital strategy consultancy and music events. For a proud geek fascinated by tech and storytelling of all kinds, VR came as a revelation: a new medium in its own right with a visceral and emotional impact like none before. Somewhere Else was built from that overarching philosophy: exploring new ways to tell stories to build deeper, enjoyable relationships between brands and their audiences.
Jae Hoon Park – PlayVR
ABOUT: We have been working on VR business since 2015 before VR attracted public attention. Over the past two years, we have been involved in VR contents production and rental business. We have accumulated a lot of know-how and focused attention on what distinguishes VR from existing contents and events, and which is our strength among others. We pursue both simulations and economics at the same time by using VR. One of our goals is to imitate behaviors that have temporal and spatial limitations in reality in a VR environment, thereby achieving more cost-effective results than reality. It might mean we concentrate on utility that VR gives to humans rather than technology. As a VR Integral Service company, we apply VR technology to existing services and technologies, pursuing integration with VR. Currently, we focus on content for “public relations” and “education” services and we will keep challenging so as to help people throughout industry and services in the future.
Alex Meader & Connor Hair – Perception Squared
ABOUT: These two self proclaimed “super nerds” met in film school and have been working together ever since. Passionate about storytelling and the power it has to change the world, they enjoy geeking out about art, film, science fiction and space travel. Motto: “We believe life is complicated, and doesn’t always have easy answers, and that stories should be the same way.”
Ulrico Grech-Cumbo – Deep VR
ABOUT: At 16, I took a job as a pizza restaurant runner. I lasted 3 hours – and after a confrontation with the owner, I swore to never work for anyone. I studied Aeronautical & Mechanical Engineering once upon a time, where I learnt that my passion for problem solving extended beyond just a nut & bolt scenario. I fell in love with entrepreneurship. I started out as a concert promoter, became excited about brand activations, and so I started an experiential marketing agency called Ambrosia. This fostered my understanding of the power of an immersive brand experience.
Martin Heller – IntoVR
ABOUT: Martin Heller is Head of Video Innovations at german media brands “Die Welt” and N24, Founder of IntoVR, a VR media Startup based in Berlin, and Blogger. He started 1998 as a TV-Journalist (RTL, SPIEGEL TV) and switched to Online Video in early 2006. He was Head of Crossmedia at Axel Springer Academy and is since 2014 working with the Axel-Springer-company WELTN24. In early 2016 he was as part of the program “Axel Springer Silicon Valley Fellowship” for five weeks in the USA researching about Virtual Reality and setting up partnerships with US brands in VR and Webvideo.
Frédéric Lecompte – Backlight
ABOUT: A product of the 80s, raised on worn out Star Wars VHS tapes, DOS computing and Dragon Ball. Co-founded the animation studio Backlight with Jonathan Tamene. Got into VR by accident after ordering the Oculus DK1 out of “geek curiosity” and getting hooked.
Michael Shaiman – Helios Interactive
ABOUT: Always passionate about tech and consumer interaction California native Michael Shaiman helped start the company Reactrix, whose gesture-based tech technology would eventually find it’s way into the Kinect. After Reactrix he went on to start Helios Interactive “with credit cards”. The company now employs more than 50 people. Got hooked on VR after trying out the Oculus developer kit.